3D level 2 v1 Feedback
Considerable progress has been made for level 2. It's basically a revamped and upgrade version of the first level, along with additional content. Regarding the concept art and source material I started with, things went pretty similarly to how I wanted them to Original Concept Art: Final Product: I was able to creature the spires in a way I was happy, and the ranged enemies on both side of the parkour surprisingly worked, which I was quite happy about. Speaking about enemies working though, the boss gave me lots of difficulty. For some reason, if I made him more than 2x his original size, he would phase through the platform and fall off the map. I could not resolve this issue, so I had to simply give up and just keep him as double the size of a normal unit. My original sizing for him was about 6x, so this was quite disappointing. The bright side is that he is far easier to fight, as his hit box is decently proportionally to his actual size, which was not the c...