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Showing posts from April, 2021

3D Game Level 1 v2 Feedback

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       Significant improvements have been made since the first iteration. I can at least call it a "map" instead of just a base plate with a few blocks on it. Now that I had a bit more of a understanding of the controls I was able to do some changes, but mostly, get a lot more output for the time and effort i'm putting in. I started by setting a legitimate map boundary. On the first level you would just walk off the edge of the plain and die. Now there are 4 invisible walls the surround the map. Speaking of borders, the level is also now surrounded by mountains. These are technically scalable, but meant to deter the player from leaving the area (So they don't even need to hit the invisible walls). Another Thing you most likely noticed is the castle. I originally wanted to have a singular tower, but struggled to figure out how to implement enemies with out the whole are feeling cramped. It became difficult to move in, and the camera angles were less than ideal. By wor...

3D Game Level 1 v1 Feedback

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       This went very poorly. I thought that my DnD experience was going to be the worse, as I've never played it beforehand. But unity, that was a whole new ball game. This is by far the most complex game creation platform I had ever used, and I struggled deeply in grasping basic concepts and controls. Even after watching multiple tutorials, basic things like camera movement simply didn't stick. The controls were starkly contrasting those I've used in other applications. When following step by step the Kit guide, I still ran into major issues as the guide was not very descriptive in some areas; there were even comments from other users running into the same issues I was. My point is that I had no experience and very basic understanding, if any, on how to use Unity. And this was clearly showcased in my first level. It technically did meet all the requirements and constraints, but no one would look at it and say it was mediocre, let alone good. What worried me the mos...

2D Mega Man Level 2 Feedback

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      The level was a success, but it just doesn't live up to the same quality of the first one. Maybe im scrutinizing my work too hard though, as it got practically the same review as the first level. And by that I mean it literally got the same user reviews of 7 likes and 2 dislikes. Besides gameplay, I tried to strongly stick to the theme and story requirement. I felt as even if the level wasn't perfect gameplay wise, simply looking pretty and atmospheric would carry it a decent distance. I wanted to make the player feel like they are on an expedition of sorts, so I attempted to create a raft on a river in some deep jungle terrain. Near one of the cave exits, I also made a miner in a hill, to try to make it look like the world was alive This was my first time working with liquid tiles, and I could figure out a way to create a nice looking water fall with them, so I did a combination of these new liquid tiles plus some regular blue ones to try to get a ni...