3D Game Level 1 v2 Feedback
Significant improvements have been made since the first iteration. I can at least call it a "map" instead of just a base plate with a few blocks on it. Now that I had a bit more of a understanding of the controls I was able to do some changes, but mostly, get a lot more output for the time and effort i'm putting in. I started by setting a legitimate map boundary. On the first level you would just walk off the edge of the plain and die. Now there are 4 invisible walls the surround the map. Speaking of borders, the level is also now surrounded by mountains. These are technically scalable, but meant to deter the player from leaving the area (So they don't even need to hit the invisible walls). Another Thing you most likely noticed is the castle. I originally wanted to have a singular tower, but struggled to figure out how to implement enemies with out the whole are feeling cramped. It became difficult to move in, and the camera angles were less than ideal. By wor...